Editor’s Note: Austin Toombs (@altoombs) brings a background in computer science and a critical sensibility to his ethnographic research on maker cultures. He explores the formation of maker identities in his research, focusing on how specific sites such as hackerspaces, makerspaces, Fab Labs, and other co-working spaces intersect with the politics of making, gendered practices, urban vs. rural geographies, and creative hardware and software developments. Austin is a PhD student in Human Computer Interaction Design in the School of Informatics and Computing at Indiana University. He is a member of the Cultural Research In Technology (CRIT) Group, and is advised by Shaowen Bardzell and Jeffrey Bardzell. He is also a member of ISTC-Social.
My research as a PhD student began by looking at cultures of participation surrounding hobbyist programming. I was—and still am—interested in the fuzzy-gray area between work and play, and as someone who misses the puzzle, thrill, and flow of programming, these communities were great starting points for me. Working on this research led me, almost inevitably, toward my ethnographic work with my local hackerspace and the broader maker community. In this context, I have seen how this local community embraces the work/play ambiguity, how it can function primarily as a social environment, and how it works to actively cultivate an attitude of lifelong, playful, and ad hoc learning. In this post I explore the role ethnography played in my work and how the ethnographic approach helped me get to these insights. I also discuss some of the complications and issues I have run into because of this approach, and how I am working toward solving them. For more information, feel free to contact me!
the role of ethnography in my work
My first encounter with the concept of a hackerspace came from my initial research on hobbyist programmers. I remember nearly dancing with excitement when I realized that the city I lived in happened to have a hackerspace, because I knew immediately that I would be joining them in some capacity, if not for research, then for my own personal enjoyment. The first few visits to the space were exploratory; I wanted to see what was going on, how the members and regular attendees interacted with each other, and whether or not this seemed like a good fit for my research.
My initial goal was to use the site as a potentially endless supply of case studies to explore my questions about work and play. Thankfully, I realized fairly early on that this case-study-first approach would not work for me. Instead, I found myself drawn to the overall narrative of the hackerspace and its members. How did this particular maker community form? What did the members do for their day jobs? How did they become ‘makers’? What do they think about themselves, and how has becoming a member of this community influenced that?